February 27, 2013
">screaming about arseholes on the internet is a vital part of any relationship
Reblogged fromscreaming about arseholes on the internet is a vital part of any relationship
February 16, 2013
I CAN'T GRAB LASERS: Game Reviews, Embargoes, and a Reality Check
Reblogged fromKinda feel like the people who think that the right move is for reviewers to break embargo to warn people about a bad game have zero sense of how the real world works. Because here’s how that’d play out.
- Outlet receives game, review can’t post until midnight on the day of…
February 15, 2013
Reblogged fromHEY EVERYONE
ARE YOU INTERESTED IN CONTACTING SOMEONE ABOUT PAID CONTRACT WORK BUT YOU ARE ALSO AN IDIOT WHO DOESN’T KNOW HOW TO TALK TO PEOPLE?Well then sit down because I Have Some Words For You
This right hereThis is absolutely not how you approach someone about a project, no matter how small it is.
If you would like to hire an artist to help with your game or video or project of any scale, you need to give them as much detail as possible about your project.
- Tell them about your game, the genre, and the expected scale
- Tell them the timeline you have in mind for development
- Tell them your budget (VERY IMPORTANT [TELL THEM THIS I DON’T CARE HOW EMBARASSED YOU ARE] YOU HAVE TO TELL THEM)
- If you feel that is still not enough information include whatever else you would like them to know about the game, a vague idea of the assets, something about the people they’ll be working with, something about projects you’ve worked on in the past
- If you think that you have *too much* information at this point, you are wrong and also a dummy
If you have no budget, you are in a very difficult position. You might be able to find someone willing to collaborate with you on a project if you look hard enough. Maybe. Possibly. But people don’t work for free. Even if you think it’s “just art” (you’re a giant idiot if you do, by the way) people do support themselves by doing freelance art, and you’re probably about to offend someone when you get all uppity at their question about your budget. Some people, myself included would LOVE if they would work without pay. But we have to worry about the whole not dying cold and alone in the streets thing just like everyone else.
I actually have a very good example of this (shitty internet aliases/game names withheld because yall are brutal)
When your artist inevitably replies to something like this with
“I don’t know who any of these people are, and I don’t know what any of those ~fangames~ are. What is your budget for this project? How long to you expect this to take? Do you have any actual information on this game that I could take a look at?”
Do not reply like this:
As that little story has (hopefully) demonstrated, it also helps to be polite. Treat the artist in question with respect - this is very important. No one wants to work with a client who acts like a pretween “ideas guy”
And no one wants to work with someone who continually give them nicknames like “bud”
just
don’t call anyone you plan on giving money to “bud”
in fact don’t call anyone bud, at all, ever.
“But Hunter! But Hunter! I’m just trying to be friendly”You can and should be friendly to an artist. Don’t give them nicknames, it’s demeaning and paints you out to be a controlling and difficult to work with client.
Just
Be friendly, and be ready to explain as much as possible. The artists you will be contacting are generally living payment to payment, and diving into a project that has a budget of $500 but you expect it to last 8 months is incredibly harmful. Know that you may not be able to afford certain artists. Know that someone turning your job offer down does not mean they don’t like you as a person.You are one job offer in a sea of terrible, terrible, one sentence emails, and you’re not always going to get the artist you were hoping for.
February 14, 2013
Reblogged fromThis is a game currently under development by a local company called Last Pick Productions. It’s called iBeg and you play as an 8-bit homeless person, set in my city, Vancouver, BC, Canada.
The object of the game is to keep your character “happy, healthy, and clean as he tries to climb his way out of poverty to get back on his feet.” You can achieve this by panhandling, collecting bottles, busking, and “developing begging strategies”.
Perhaps the most mind-boggling feature is that proceeds from in-game purchases are donated to charities to help those at risk.
What a totally misguided and sickening Web 2.0 way to go about this. What a privileged perspective you must have to demean an entire people and their problems into a cutesy pixel art walkabout. How fitting that the only feature of the game that actually helps homeless people also ensures that you won’t have to interact directly with them.
Homelessness is a huge problem in my city (as is the case every other major city) and an app is no way to solve it.
February 1, 2013
Monday, January 28, The Year of Our Lord 2013, the creator of Ron Paul: Road to Revolution, admits that he ran out of money (11,073 United States Dollars) for his game copy/pasted from an HTML5 tutorial.
thanks to sundomefuture
beautiful. honestly poetry
">
Monday, January 28, The Year of Our Lord 2013, the creator of Ron Paul: Road to Revolution, admits that he ran out of money (11,073 United States Dollars) for his game copy/pasted from an HTML5 tutorial.
thanks to sundomefuture
beautiful. honestly poetry
Reblogged from
January 30, 2013
so after months of delaying their big big patch, scott pilgrim vs the world the game presents a bad sprite edit of an existing character featuring Super Spicy Hot™ special effects directly lifted from sonic battle, a game this team didn’t make
you can tell that extra few months of delay time was well spent. online play is finally being added in and the best part is that it’s a part of this DLC pack so you have to pay money for it, and knowing the game’s history with crippling game breaking glitches i am sure it handles well.
what a great addition to a 2 year old game.
just gonna reblog things about this turbo omega bullshit ubisoft is trying to pull here and also everyone stop giving ubisoft money
">
so after months of delaying their big big patch, scott pilgrim vs the world the game presents a bad sprite edit of an existing character featuring Super Spicy Hot™ special effects directly lifted from sonic battle, a game this team didn’t make
you can tell that extra few months of delay time was well spent. online play is finally being added in and the best part is that it’s a part of this DLC pack so you have to pay money for it, and knowing the game’s history with crippling game breaking glitches i am sure it handles well.
what a great addition to a 2 year old game.
just gonna reblog things about this turbo omega bullshit ubisoft is trying to pull here and also everyone stop giving ubisoft money
Reblogged from
January 30, 2013
the top part of the image are shots from the new SCOTT PILGRIM VS. THE WORLD: THE GAME DLC Trailer for Westley Wallace (trailer here)
the bottom half are sprites from Sonic Battle which came our for gameboy advanced in 2004 (sprite sheer here)
im glad they spent so much time on this dlc good job ubisoft
WOOOOOOOO GOD BLESS AMERICA
">
the top part of the image are shots from the new SCOTT PILGRIM VS. THE WORLD: THE GAME DLC Trailer for Westley Wallace (trailer here)
the bottom half are sprites from Sonic Battle which came our for gameboy advanced in 2004 (sprite sheer here)
im glad they spent so much time on this dlc good job ubisoft
WOOOOOOOO GOD BLESS AMERICA
Reblogged from
January 7, 2013
Aw dammit
That Adobe Suite CS2 thing is hoax. Apologies for getting suckered in :(
Looks like I gotta fall for one internet hoax each year, so at least this one’s out of the way early.signal boost, sorry folks :[
Well Fuck.
ARGHHHHHHHHHHHHH
Reblogged from
January 7, 2013
Have an Older Computer? Download Adobe CS2 Premium Plus for Free
“In an interesting move, Adobe has made the 2005 CS2 Premium Plus suite available as a free download for Windows and Mac platforms. While the software will have issues with some newer computers and though the software is dated, it’s all here on Adobe’s site, serial numbers and all. What do you guys make of this?
You do need an Adobe account to download the files, but it’s completely free to create one…”via fstoppers.com
Adobe’s site is responding slowly; I guess they’re getting bombarded right now. I stuck with Photoshop CS2 for a long time, and still recommend it :)
oh my god
Reblogged from
November 23, 2012
new song, “no end in sight.” first revision.
